Great Balls of Fire Simulation

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wrestleman
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Great Balls of Fire Simulation

Postby wrestleman » Wed Jul 05, 2017 4:30 pm

I just decided to make a simulaiton of this next Sunday PPV great Balls of Fire.
Idk about you but I like the game and the overall theme of this PPV, and surprisingly, it has some potential to be a solid PPV the card is really interesting with promising matches like Samoa Joe vs Brock Lesnar.
Take a look:https://www.youtube.com/watch?v=ReXdEqaHv08&t=25s
Last edited by wrestleman on Thu Jul 06, 2017 9:00 pm, edited 1 time in total.

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DakkoN
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Re: Great Balls of Fire Simulation

Postby DakkoN » Wed Jul 05, 2017 5:54 pm

Link doesn't work correctly. That's a link to your own video history, which in my case, takes me to a link of my own video history.

Found the video anyways.

Edits look good.. However, I'll say this, nothing ruins a good match more than the wrestler winning the match with a match they'd never win with. That's a logic issue and that's something that my FPR pack was guilty of as well (senator's logic/moveset).
PSN: UK2K_Ch33k0
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wrestleman
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Re: Great Balls of Fire Simulation

Postby wrestleman » Thu Jul 06, 2017 9:02 pm

DakkoN wrote:Link doesn't work correctly. That's a link to your own video history, which in my case, takes me to a link of my own video history.

Found the video anyways.

Edits look good.. However, I'll say this, nothing ruins a good match more than the wrestler winning the match with a match they'd never win with. That's a logic issue and that's something that my FPR pack was guilty of as well (senator's logic/moveset).


Thank you very much, I fixed the link
Say again about the logic thing, i didnt get it

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DakkoN
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Re: Great Balls of Fire Simulation

Postby DakkoN » Thu Jul 06, 2017 10:01 pm

wrestleman wrote:
DakkoN wrote:Link doesn't work correctly. That's a link to your own video history, which in my case, takes me to a link of my own video history.

Found the video anyways.

Edits look good.. However, I'll say this, nothing ruins a good match more than the wrestler winning the match with a match they'd never win with. That's a logic issue and that's something that my FPR pack was guilty of as well (senator's logic/moveset).


Thank you very much, I fixed the link
Say again about the logic thing, i didnt get it


Like having pins in large damage category set anything above 0 or pinning moves (hurricanranas, pinning powerbombs, etc) that aren't supposed to end matches for a particular wrestler set above 0 as well. Makes you see matches end after random knockdowns, random ground moves, etc.
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wrestleman
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Re: Great Balls of Fire Simulation

Postby wrestleman » Fri Jul 07, 2017 12:07 am

Oh Ok I get what you mean now, thanks for the tip, I also happen to like random finishes, gives a little unpredictability unlike WWE....haha

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King_of_Kong
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Re: Great Balls of Fire Simulation

Postby King_of_Kong » Sun Jul 09, 2017 3:44 pm

newlegacyinc also made a Great Ball of Fire simulation. They called it Great Balls of Fire Pro Wrestling, heh.
https://www.youtube.com/watch?v=hGh24UnInaw


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