Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 8/07 4:00AM AEST [FPW 1.02]

Files for use in the modification of Fire Pro World on PC. USE AT YOUR OWN RISK.
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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 13/06 AEST [FPW 1.02]

Postby BlackLodgeMango » Fri Jun 15, 2018 4:56 pm

AceThatRunsThePlace wrote:

Thank you! This is very, very cool. I'll be sure to fiddle around with it.

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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby Tanrar » Fri Jun 15, 2018 8:49 pm

OK, so I'm dumb, and I need a little help.

I have created the frames for an animated apron, put them in the specified folder, and it's not showing the animated apron. Will an image on the apron on the Mat Texture DB prevent the animated apron from showing up?

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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby AceThatRunsThePlace » Fri Jun 15, 2018 8:55 pm

Tanrar wrote:OK, so I'm dumb, and I need a little help.

I have created the frames for an animated apron, put them in the specified folder, and it's not showing the animated apron. Will an image on the apron on the Mat Texture DB prevent the animated apron from showing up?


It shouldn't matter if there's images assigned in Carl's Mat DB as it overrides it. Are your apron files named EXACTLY the same as the ringname? Also, if you're not mirroring the aprons, there needs to be at least one image for _L and one for _R. If you're mirroring you only need to set the _R ones though and it doesn't matter if you have no _L ones. So if you're not mirroring and don't have any left aprons, it won't work. You could just have a single image for the left one if you don't want it to animate.
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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby Tanrar » Sat Jun 16, 2018 3:20 am

AceThatRunsThePlace wrote:
Tanrar wrote:OK, so I'm dumb, and I need a little help.

I have created the frames for an animated apron, put them in the specified folder, and it's not showing the animated apron. Will an image on the apron on the Mat Texture DB prevent the animated apron from showing up?


It shouldn't matter if there's images assigned in Carl's Mat DB as it overrides it. Are your apron files named EXACTLY the same as the ringname? Also, if you're not mirroring the aprons, there needs to be at least one image for _L and one for _R. If you're mirroring you only need to set the _R ones though and it doesn't matter if you have no _L ones. So if you're not mirroring and don't have any left aprons, it won't work. You could just have a single image for the left one if you don't want it to animate.

Ah, that's my problem. I didn't make one for _L since I wasn't mirroring it. Cheers!

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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby AceThatRunsThePlace » Sat Jun 16, 2018 5:07 am

Tanrar wrote:
AceThatRunsThePlace wrote:
Tanrar wrote:OK, so I'm dumb, and I need a little help.

I have created the frames for an animated apron, put them in the specified folder, and it's not showing the animated apron. Will an image on the apron on the Mat Texture DB prevent the animated apron from showing up?


It shouldn't matter if there's images assigned in Carl's Mat DB as it overrides it. Are your apron files named EXACTLY the same as the ringname? Also, if you're not mirroring the aprons, there needs to be at least one image for _L and one for _R. If you're mirroring you only need to set the _R ones though and it doesn't matter if you have no _L ones. So if you're not mirroring and don't have any left aprons, it won't work. You could just have a single image for the left one if you don't want it to animate.

Ah, that's my problem. I didn't make one for _L since I wasn't mirroring it. Cheers!


So you got it working?
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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby Tanrar » Sat Jun 16, 2018 6:54 am

AceThatRunsThePlace wrote:
Tanrar wrote:
AceThatRunsThePlace wrote:
It shouldn't matter if there's images assigned in Carl's Mat DB as it overrides it. Are your apron files named EXACTLY the same as the ringname? Also, if you're not mirroring the aprons, there needs to be at least one image for _L and one for _R. If you're mirroring you only need to set the _R ones though and it doesn't matter if you have no _L ones. So if you're not mirroring and don't have any left aprons, it won't work. You could just have a single image for the left one if you don't want it to animate.

Ah, that's my problem. I didn't make one for _L since I wasn't mirroring it. Cheers!


So you got it working?


Yessir I did.

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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby AceThatRunsThePlace » Sat Jun 16, 2018 7:18 am

[list=][/list]
Tanrar wrote:
AceThatRunsThePlace wrote:
Tanrar wrote:Ah, that's my problem. I didn't make one for _L since I wasn't mirroring it. Cheers!


So you got it working?


Yessir I did.


Awesome, glad to hear it.
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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby Jeanouis90 » Mon Jun 18, 2018 2:09 am

Awesome mods Ace :D

I found an error though and no matter what I do to fix it, it just keeps popping up. So I changed Dean Ambrose's entrance attire with the mod by exporting .cos files and then using dean ambrose_1.cos as in-ring attire and dean ambrose_4.cos as entrance. The mod window then displays "which attire - slot 0" and I pick the attire I want. Then the screen goes BLACK....and nothing shows up. I probably fucked up somewhere here. :lol:

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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby AceThatRunsThePlace » Mon Jun 18, 2018 2:27 am

Jeanouis90 wrote:Awesome mods Ace :D

I found an error though and no matter what I do to fix it, it just keeps popping up. So I changed Dean Ambrose's entrance attire with the mod by exporting .cos files and then using dean ambrose_1.cos as in-ring attire and dean ambrose_4.cos as entrance. The mod window then displays "which attire - slot 0" and I pick the attire I want. Then the screen goes BLACK....and nothing shows up. I probably fucked up somewhere here. :lol:


Can you send me your log file? Probably the .cos files used as well.
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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby Jeanouis90 » Mon Jun 18, 2018 3:23 am

AceThatRunsThePlace wrote:
Jeanouis90 wrote:Awesome mods Ace :D

I found an error though and no matter what I do to fix it, it just keeps popping up. So I changed Dean Ambrose's entrance attire with the mod by exporting .cos files and then using dean ambrose_1.cos as in-ring attire and dean ambrose_4.cos as entrance. The mod window then displays "which attire - slot 0" and I pick the attire I want. Then the screen goes BLACK....and nothing shows up. I probably fucked up somewhere here. :lol:


Can you send me your log file? Probably the .cos files used as well.

Stupid question, whats a good way to upload the .cos and log file?

The log file's too big for pastebin and this site (just ctrl+ving it) it seems.

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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby AceThatRunsThePlace » Mon Jun 18, 2018 3:26 am

Jeanouis90 wrote:
AceThatRunsThePlace wrote:
Jeanouis90 wrote:Awesome mods Ace :D

I found an error though and no matter what I do to fix it, it just keeps popping up. So I changed Dean Ambrose's entrance attire with the mod by exporting .cos files and then using dean ambrose_1.cos as in-ring attire and dean ambrose_4.cos as entrance. The mod window then displays "which attire - slot 0" and I pick the attire I want. Then the screen goes BLACK....and nothing shows up. I probably fucked up somewhere here. :lol:


Can you send me your log file? Probably the .cos files used as well.

Stupid question, whats a good way to upload the .cos and log file?

The log file's too big for pastebin and this site (just ctrl+ving it) it seems.


Any file hosting site really. Google Drive works I guess or whatever you prefer.
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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby Jeanouis90 » Mon Jun 18, 2018 3:35 am

AceThatRunsThePlace wrote:
Jeanouis90 wrote:
AceThatRunsThePlace wrote:
Can you send me your log file? Probably the .cos files used as well.

Stupid question, whats a good way to upload the .cos and log file?

The log file's too big for pastebin and this site (just ctrl+ving it) it seems.


Any file hosting site really. Google Drive works I guess or whatever you prefer.


Ah, cool.

https://drive.google.com/drive/folders/1T6cSINfYs-vxT_WFVe7aTEwRlIw0TCVc

Here's the link, and thanks a bunch Ace 8-)

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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby AceThatRunsThePlace » Mon Jun 18, 2018 3:39 am

Jeanouis90 wrote:
AceThatRunsThePlace wrote:
Jeanouis90 wrote:Stupid question, whats a good way to upload the .cos and log file?

The log file's too big for pastebin and this site (just ctrl+ving it) it seems.


Any file hosting site really. Google Drive works I guess or whatever you prefer.


Ah, cool.

https://drive.google.com/drive/folders/1T6cSINfYs-vxT_WFVe7aTEwRlIw0TCVc

Here's the link, and thanks a bunch Ace 8-)


I think you have to set it so it's a shared link so I can access the files. Might be easier to zip it up and share the zip.
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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby Jeanouis90 » Mon Jun 18, 2018 3:42 am

AceThatRunsThePlace wrote:
Jeanouis90 wrote:
AceThatRunsThePlace wrote:
Any file hosting site really. Google Drive works I guess or whatever you prefer.


Ah, cool.

https://drive.google.com/drive/folders/1T6cSINfYs-vxT_WFVe7aTEwRlIw0TCVc

Here's the link, and thanks a bunch Ace 8-)


I think you have to set it so it's a shared link so I can access the files. Might be easier to zip it up and share the zip.
Whoops forgot to send the shareable link.

https://drive.google.com/drive/folders/ ... sp=sharing

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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby AceThatRunsThePlace » Mon Jun 18, 2018 4:23 am

Jeanouis90 wrote:
AceThatRunsThePlace wrote:
Jeanouis90 wrote:
Ah, cool.

https://drive.google.com/drive/folders/1T6cSINfYs-vxT_WFVe7aTEwRlIw0TCVc

Here's the link, and thanks a bunch Ace 8-)


I think you have to set it so it's a shared link so I can access the files. Might be easier to zip it up and share the zip.
Whoops forgot to send the shareable link.

https://drive.google.com/drive/folders/ ... sp=sharing


Do you have Discord? It'll be easier to diagnose the problem through instant messaging rather than forum posts, but I think I may have an idea of why it isn't working.
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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby Jeanouis90 » Mon Jun 18, 2018 4:57 am

AceThatRunsThePlace wrote:
Jeanouis90 wrote:
AceThatRunsThePlace wrote:
I think you have to set it so it's a shared link so I can access the files. Might be easier to zip it up and share the zip.
Whoops forgot to send the shareable link.

https://drive.google.com/drive/folders/ ... sp=sharing


Do you have Discord? It'll be easier to diagnose the problem through instant messaging rather than forum posts, but I think I may have an idea of why it isn't working.


Yeah I do. My username is JLTakk#5273.

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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby AceThatRunsThePlace » Mon Jun 18, 2018 5:05 am

Jeanouis90 wrote:
AceThatRunsThePlace wrote:
Jeanouis90 wrote: Whoops forgot to send the shareable link.

https://drive.google.com/drive/folders/ ... sp=sharing


Do you have Discord? It'll be easier to diagnose the problem through instant messaging rather than forum posts, but I think I may have an idea of why it isn't working.


Yeah I do. My username is JLTakk#5273.


Sent a friend request.
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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby heelsinc » Sun Jun 24, 2018 3:17 am

Finally had a chance to mess around with the attire extension and it's amazing. I can finally have my odd desire of being able to make every attire guys ever wore!



Edit: Using this again today for the first time to make an actual edit and not just poking around in it... this is BY FAR my favorite mod that's been released. Thank you!

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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby Lord2nz » Mon Jun 25, 2018 8:37 pm

Thanks Ace I've just installed your mods and the animated rings parts are awesome. I've started designing some of my own using your templates, so thanks again for this.

One question about the Pre-match taunts.

Image

In a previous version of the Mod Suite before I updated to the newest version, my edits used to do this taunting before the bell and between rounds, but this seems to have now been changed to after the bell. Any reason for this, or was this something Carl patched/removed?

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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby AceThatRunsThePlace » Mon Jun 25, 2018 10:34 pm

Lord2nz wrote:Thanks Ace I've just installed your mods and the animated rings parts are awesome. I've started designing some of my own using your templates, so thanks again for this.

One question about the Pre-match taunts.

Image

In a previous version of the Mod Suite before I updated to the newest version, my edits used to do this taunting before the bell and between rounds, but this seems to have now been changed to after the bell. Any reason for this, or was this something Carl patched/removed?


Pre-Match Taunts were never a Mod Suite feature so I'm not sure what you mean.
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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby Lord2nz » Tue Jun 26, 2018 5:27 pm

AceThatRunsThePlace wrote:
Pre-Match Taunts were never a Mod Suite feature so I'm not sure what you mean.

https://youtu.be/eiSX7taQxsY

Ok, not sure what caused this then. I've attached a quick video above of matches that were recorded on 16th May 2018, which show the taunts occurring before the FIGHT! text. When I updated the mod suite as of 16th June this no longer happened.

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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby AceThatRunsThePlace » Tue Jun 26, 2018 6:16 pm

Lord2nz wrote:
AceThatRunsThePlace wrote:
Pre-Match Taunts were never a Mod Suite feature so I'm not sure what you mean.

https://youtu.be/eiSX7taQxsY

Ok, not sure what caused this then. I've attached a quick video above of matches that were recorded on 16th May 2018, which show the taunts occurring before the FIGHT! text. When I updated the mod suite as of 16th June this no longer happened.


That's weird. Not sure how that could've happened at all. Carl told me it's never been a feature, and my one didn't even exist at that point, so I really don't know. Although this mod having taunts after the bell is intentional.
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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby Lord2nz » Tue Jun 26, 2018 6:57 pm

Freaky!!! I have your mod installed and it's great with the post bell taunts - I just wondered why the change... but clearly there wasn't!

*shifts in seat to see if Carlzilla can shed any light*

:D

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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby Carlzilla » Tue Jun 26, 2018 7:19 pm

It was never part of the mod suite, so something else was causing the pre-bell taunts.

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Re: Ace's Mods (Pre-Match Taunts, ATTIRE EXTENSION!!! Animated Ring Parts) - Updated 14/06 AEST [FPW 1.02]

Postby Lord2nz » Tue Jun 26, 2018 9:16 pm

Wow! Thanks for clarifying that, Carl.

Ok then, erm, sorry to tell you Ace but looks like I invented this pre-match taunt thing. I'll take 50% of your internet points, and the dog at weekends!!! :lol:


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