ninjabrute wrote:AceThatRunsThePlace wrote:dochappy wrote:Could you share the process in how you did these ? can it save to the edits or will I need the mod active each time I use the edit
The fatigued animation was kinda just a novelty test thing as it's not really practical for them to collapse after every single time they hit the move, but setting them to fall out of the ring for moves is easy. Just go to the AnmData tab and the opponents animation is usually number 2, but it could vary depending on how many numbers there actually are, but just set the Terrain Collision Type to "FallToOutOfRing".
And no you can't have it for individual edits, it's kind of a global thing and yes you'll have to have to mod active at all times if you want to use it.
Not practical of course, but if I want my guys to collapse every every knuckle arrow they throw, that's my business.
Fair enough XD
Under 1, it's the "Animtion End State". I think you can set it to "Down" if you want them to fall down instantly, but there's one which has a stumble first. Can't remember exactly which one, might be "Furara"?