Camera Angle Repository

Files for use in the modification of Fire Pro World on PC. USE AT YOUR OWN RISK.
Eddie Lukin
Community Member
Posts: 88
Joined: Tue Jun 09, 2015 1:10 pm

Re: Camera Angle Repository

Postby Eddie Lukin » Sat Dec 02, 2017 7:15 am

Is it normal to see shadows when using a camera angle that exposes the un-rendered black void? Example below:

Image

I've read this thread backward and forward to gather all the camera angles (so I sure hope I didn't miss this coming up) and built a pretty cool AI, but this is kinda distracting.
Say hey if you remember Pro Wrestling SHAFT!

rey
Community Member
Posts: 454
Joined: Wed Jun 21, 2017 9:43 am

Re: Camera Angle Repository

Postby rey » Sat Dec 02, 2017 11:46 am

Tick the 'clear buffer' option.

User avatar
thejess2014
Community Member
Posts: 194
Joined: Thu Jan 16, 2014 4:06 pm

Re: Camera Angle Repository

Postby thejess2014 » Sat Dec 02, 2017 2:57 pm

TheChristoph wrote:Is it normal to see shadows when using a camera angle that exposes the un-rendered black void? Example below:

Image

I've read this thread backward and forward to gather all the camera angles (so I sure hope I didn't miss this coming up) and built a pretty cool AI, but this is kinda distracting.


I uploaded a whole CAM AI set, make sure you check it out. And yes, tick the clear buffer thingy.
"We got no jobs, we got no food, OUR PETS HEADS ARE FALLIN' OFF!"

Eddie Lukin
Community Member
Posts: 88
Joined: Tue Jun 09, 2015 1:10 pm

Re: Camera Angle Repository

Postby Eddie Lukin » Sat Dec 02, 2017 4:25 pm

thejess2014 wrote:
TheChristoph wrote:Is it normal to see shadows when using a camera angle that exposes the un-rendered black void? Example below:

Image

I've read this thread backward and forward to gather all the camera angles (so I sure hope I didn't miss this coming up) and built a pretty cool AI, but this is kinda distracting.


I uploaded a whole CAM AI set, make sure you check it out. And yes, tick the clear buffer thingy.


Hm, I think I have that ticked, but I’ll check it out!

And yeah, your ai was used as inspiration!
Say hey if you remember Pro Wrestling SHAFT!

User avatar
thejess2014
Community Member
Posts: 194
Joined: Thu Jan 16, 2014 4:06 pm

Re: Camera Angle Repository

Postby thejess2014 » Sat Dec 02, 2017 8:15 pm

TheChristoph wrote:
thejess2014 wrote:
TheChristoph wrote:Is it normal to see shadows when using a camera angle that exposes the un-rendered black void? Example below:

Image

I've read this thread backward and forward to gather all the camera angles (so I sure hope I didn't miss this coming up) and built a pretty cool AI, but this is kinda distracting.


I uploaded a whole CAM AI set, make sure you check it out. And yes, tick the clear buffer thingy.


Hm, I think I have that ticked, but I’ll check it out!

And yeah, your ai was used as inspiration!


Cool! There's two places to tick it, I think you need to tick the one on main Free Cam window. Glad you have found some use for the set...
"We got no jobs, we got no food, OUR PETS HEADS ARE FALLIN' OFF!"

Brangus
Community Member
Posts: 56
Joined: Sun Aug 19, 2012 11:39 pm

Re: Camera Angle Repository

Postby Brangus » Wed Dec 06, 2017 2:09 am

Finally got in on this mod stuff. These camera angles are so sick! Can't thank you enough for figuring this out Zilla.

User avatar
Carlzilla
Community Member
Posts: 2249
Joined: Sat Jul 28, 2012 4:34 pm

Re: Camera Angle Repository

Postby Carlzilla » Wed Dec 06, 2017 2:14 am

Brangus wrote:Finally got in on this mod stuff. These camera angles are so sick! Can't thank you enough for figuring this out Zilla.


Glad you're enjoying it.

User avatar
thejess2014
Community Member
Posts: 194
Joined: Thu Jan 16, 2014 4:06 pm

Re: Camera Angle Repository

Postby thejess2014 » Thu Dec 07, 2017 2:54 am

I have a question: is it theoretically possible to set an angle to be stationary? In other words to not follow the wrestlers or zoom depending on wrestler movement? I think this would be a helpful addition especially in multi-man matches...
"We got no jobs, we got no food, OUR PETS HEADS ARE FALLIN' OFF!"

User avatar
Carlzilla
Community Member
Posts: 2249
Joined: Sat Jul 28, 2012 4:34 pm

Re: Camera Angle Repository

Postby Carlzilla » Thu Dec 07, 2017 3:05 am

thejess2014 wrote:I have a question: is it theoretically possible to set an angle to be stationary? In other words to not follow the wrestlers or zoom depending on wrestler movement? I think this would be a helpful addition especially in multi-man matches...


No.

User avatar
thejess2014
Community Member
Posts: 194
Joined: Thu Jan 16, 2014 4:06 pm

Re: Camera Angle Repository

Postby thejess2014 » Thu Dec 07, 2017 4:35 am

Carlzilla wrote:
thejess2014 wrote:I have a question: is it theoretically possible to set an angle to be stationary? In other words to not follow the wrestlers or zoom depending on wrestler movement? I think this would be a helpful addition especially in multi-man matches...


No.


Well shit.
"We got no jobs, we got no food, OUR PETS HEADS ARE FALLIN' OFF!"

User avatar
Carlzilla
Community Member
Posts: 2249
Joined: Sat Jul 28, 2012 4:34 pm

Re: Camera Angle Repository

Postby Carlzilla » Thu Dec 07, 2017 5:16 am

thejess2014 wrote:
Carlzilla wrote:
thejess2014 wrote:I have a question: is it theoretically possible to set an angle to be stationary? In other words to not follow the wrestlers or zoom depending on wrestler movement? I think this would be a helpful addition especially in multi-man matches...


No.


Well shit.


I mean it is possible...as the original version I created of this was static. it's just not possible to set one angle as static and others not.

User avatar
thejess2014
Community Member
Posts: 194
Joined: Thu Jan 16, 2014 4:06 pm

Re: Camera Angle Repository

Postby thejess2014 » Thu Dec 07, 2017 5:19 am

Carlzilla wrote:
thejess2014 wrote:
Carlzilla wrote:
No.


Well shit.


I mean it is possible...as the original version I created of this was static. it's just not possible to set one angle as static and others not.


Oh I see, so if I had 10 angles set up on a cam ai all of them would needs be stationary. I could live with that.
"We got no jobs, we got no food, OUR PETS HEADS ARE FALLIN' OFF!"

User avatar
Carlzilla
Community Member
Posts: 2249
Joined: Sat Jul 28, 2012 4:34 pm

Re: Camera Angle Repository

Postby Carlzilla » Thu Dec 07, 2017 5:25 am

thejess2014 wrote:
Carlzilla wrote:
thejess2014 wrote:
Well shit.


I mean it is possible...as the original version I created of this was static. it's just not possible to set one angle as static and others not.


Oh I see, so if I had 10 angles set up on a cam ai all of them would needs be stationary. I could live with that.


No, it means that I can only support one or the other. EVERYONE would have to have stationary cams...and they don't work for all angles, so they're not something I can support.

User avatar
thejess2014
Community Member
Posts: 194
Joined: Thu Jan 16, 2014 4:06 pm

Re: Camera Angle Repository

Postby thejess2014 » Fri Dec 08, 2017 3:26 am

Carlzilla wrote:
thejess2014 wrote:
Carlzilla wrote:
I mean it is possible...as the original version I created of this was static. it's just not possible to set one angle as static and others not.


Oh I see, so if I had 10 angles set up on a cam ai all of them would needs be stationary. I could live with that.


No, it means that I can only support one or the other. EVERYONE would have to have stationary cams...and they don't work for all angles, so they're not something I can support.


Well it is what it is- either way the camera mod in my opinion is the most revolutionary thing to ever happen, thanks for all your hard work man...
"We got no jobs, we got no food, OUR PETS HEADS ARE FALLIN' OFF!"

User avatar
Will
Community Member
Posts: 253
Joined: Mon Jul 22, 2013 7:02 pm

Re: Camera Angle Repository

Postby Will » Sat Dec 09, 2017 12:08 am

Got this camera angle, which I call "Ringside High." :)

Image

https://drive.google.com/file/d/1wmFK-m ... sp=sharing
Image
(omg that's clickable and will take you to SHTCW: a!)
Steam Workshop!


User avatar
thejess2014
Community Member
Posts: 194
Joined: Thu Jan 16, 2014 4:06 pm

Re: Camera Angle Repository

Postby thejess2014 » Sat Dec 09, 2017 1:30 am

Will wrote:Got this camera angle, which I call "Ringside High." :)

Image

https://drive.google.com/file/d/1wmFK-m ... sp=sharing


Nice angle but that ring apron is boss!
"We got no jobs, we got no food, OUR PETS HEADS ARE FALLIN' OFF!"

Eddie Lukin
Community Member
Posts: 88
Joined: Tue Jun 09, 2015 1:10 pm

Re: Camera Angle Repository

Postby Eddie Lukin » Sat Dec 09, 2017 4:01 am

That is an awesome camera angle.
Say hey if you remember Pro Wrestling SHAFT!

rey
Community Member
Posts: 454
Joined: Wed Jun 21, 2017 9:43 am

Re: Camera Angle Repository

Postby rey » Sat Dec 09, 2017 10:42 am

Anyone else finding the 'proper' camera angle now looks weird to them?

User avatar
Wonderland
Community Member
Posts: 767
Joined: Wed May 16, 2012 10:05 pm

Re: Camera Angle Repository

Postby Wonderland » Tue Dec 12, 2017 6:44 am

Carl, I'm going to have a uterus surgically implanted in me and insist that you seed it so I can bear you a child which I will then sacrifice on the altar of FPW modding. In appreciation.
Image
Image
Image


Who is online

Users browsing this forum: No registered users and 3 guests