Search found 421 matches

by soak314
Thu Jul 12, 2018 8:51 pm
Forum: World of Discussion
Topic: How fast can Goldberg squash people?
Replies: 14
Views: 529

Re: How fast can Goldberg squash people?

The fastest Actual Squash i've gotten with an edit designed to squash was around 3m30s game time, 3 count finish. Take all of the points in maikeru's post, except fix your squash goldberg up to just be straight 10's in the offensive parameters. This minimizes the amount of Fucking Around that can ta...
by soak314
Wed Jul 11, 2018 7:37 pm
Forum: World of Discussion
Topic: Happy Fire Pro-versary
Replies: 19
Views: 676

Re: Happy Fire Pro-versary

Came home from work one day, ready to hop into Elite Dangerous, and was greeted with firepro on steam's front page. I don't think I've bought anything off an ad as quickly as I did that moment. I didn't come back to playing Elite til about 4 months later, my ship stuck firmly in deep space for all t...
by soak314
Mon Jul 09, 2018 12:10 pm
Forum: World of Guides
Topic: Basic Edit-Making Tips and Tricks
Replies: 223
Views: 29263

Re: Basic Edit-Making Tips and Tricks

Ofc, that does just mean, I gotta now go spend countless hours thinking of how I can fill those slots, if the uses suit my chars, and find inventive ways as youv've done to showcase an edits personality. A task I will find great joy in Cheers man, thanks for the kind words. Soon enough you'll find ...
by soak314
Sun Jul 08, 2018 6:28 am
Forum: World of Guides
Topic: Basic Edit-Making Tips and Tricks
Replies: 223
Views: 29263

Re: Basic Edit-Making Tips and Tricks

Runup cutter. I doubt this could be RNG, something has changed that I'm not aware of - I'll keep tweaking but this is getting silly now. There was a point i swear the reversal rates were upped a considerable percentage for mma and corner stuff in particular but I got nothing concrete to support tha...
by soak314
Sat Jul 07, 2018 1:21 pm
Forum: World of Guides
Topic: Basic Edit-Making Tips and Tricks
Replies: 223
Views: 29263

Re: Basic Edit-Making Tips and Tricks

No, still nothing What corner move are you setting up? Bowgetta's had a very similar problem with one of his edits where the edit gets to corner, does the move, but keeps getting reversed out of it. It's not something I've run into personally, but the corner moves I have on my guys that I need comi...
by soak314
Fri Jul 06, 2018 10:36 pm
Forum: World of Guides
Topic: Basic Edit-Making Tips and Tricks
Replies: 223
Views: 29263

Re: Basic Edit-Making Tips and Tricks

My issue isn't that my edit doesn't attempt the move - it's that they don't whip to the corner enough in the late game to even get to attempt it. As I said, same discretion and showmanship as other edit but with high irish whip chances - and yet, just won't whip into corner If you haven't already, ...
by soak314
Fri Jul 06, 2018 9:51 pm
Forum: World of Guides
Topic: Basic Edit-Making Tips and Tricks
Replies: 223
Views: 29263

Re: Basic Edit-Making Tips and Tricks

Quick question, maybe? What are the best personality settings for a corner grapple finisher? Given the same Discretion and Showmanship, that's sounding like a case of %'s in the corner logic + some rng shenanigans. For the guy who finishes on it, set it crazy high. As in 100% at large. Sim him a fe...
by soak314
Sun Jul 01, 2018 10:31 pm
Forum: World of Discussion
Topic: Back Grapple Finishers?
Replies: 7
Views: 331

Re: Back Grapple Finishers?

If you're after consistency make it so the edit does the back finish 100% whenever they hit back grapple at late. Once that's locked in, you'd have removed a layer of pesky rng and it'll just be a matter of regulating the daze/groggy state frequency. If not with a high rate of pick-up, do it through...
by soak314
Sun Jul 01, 2018 8:28 pm
Forum: World of Guides
Topic: Basic Edit-Making Tips and Tricks
Replies: 223
Views: 29263

Re: Basic Edit-Making Tips and Tricks

Just a quick and maybe a utterly stupid question: does the weapons percentage indicates the change of actually using a weapon? So if I set the figure at 3% there is only a 3% chance of a weapon being used? For weapons on the floor, It's the chance an edit willl go for weapon use *given the opportun...
by soak314
Thu Jun 28, 2018 10:30 pm
Forum: World of Discussion
Topic: the best cpu level for sim? (poll added)
Replies: 30
Views: 1183

Re: the best cpu level for sim? (poll added)

Please give us the real numbers if you could. :D I can now confirm that cpu level 4 gets you 'hella more cranks', a perfectly objective value. 2-3 more from med onwards sounds right, some late subs can go really long too like you've said. Not sure if this ultimately makes the match longer (more tim...
by soak314
Mon Jun 25, 2018 6:12 am
Forum: World of Discussion
Topic: the best cpu level for sim? (poll added)
Replies: 30
Views: 1183

Re: the best cpu level for sim? (poll added)

There's like a 2-3 crank difference between level 4 and say 10 near the end match. Level 4 tops out at like 9 cranks near the end, higher levels are like 7. And similar ratios earlier in a match too, where level 10 gets like 1-2 cranks early, level 4 gives 3-4. Jeez 2-3 extra cranks on a finisher s...
by soak314
Sun Jun 24, 2018 10:31 pm
Forum: World of Discussion
Topic: Moves that need updating
Replies: 19
Views: 1090

Re: Moves that need updating

jesus_las_vegas wrote:Also: the regular super kick strike looks bizarre. The guy just sort of leans backwards with his leg stuck out. No thrust.


Less a superkick, more a savate. Its particularly similar to rikishi's one, tho im sure its not meant to be that specifically.
by soak314
Sun Jun 24, 2018 10:25 pm
Forum: World of Discussion
Topic: the best cpu level for sim? (poll added)
Replies: 30
Views: 1183

Re: the best cpu level for sim? (poll added)

I once did a few comparison sims, level 1 vs 10, and didn't really see an obvious increase in sub length as the difficulty went down. I may have to slow things down and start counting cranks for a more proper test.
by soak314
Sun Jun 24, 2018 10:40 am
Forum: World of Creativity
Topic: soak314's Edits
Replies: 61
Views: 7901

Re: soak314's Edits

Late last night I ran an Endless Battle Royale and it went WELL over 99:59. Like at least 30 real time minutes over that :lol: Snickers MAX and an edit of Hulk Hogan I downloaded were the remaining active wrestlers. Before it was down to those two, the last one was eliminated at like 45:00 Fire Pro...
by soak314
Fri Jun 08, 2018 10:49 am
Forum: World of E-Feds
Topic: HYBRID S³ - Strike, Suplex, Submit [Shoot Style League] NEXT EPISODE FRIDAY JULY 21st 9PM EDT
Replies: 230
Views: 15775

Re: HYBRID S³ - Strike, Suplex, Submit [Shoot Style League]

Gooood stuff! A bit late to the party but that was truly solid production. The effects and the commentary add a lot to the experience.
by soak314
Tue Jun 05, 2018 8:26 am
Forum: World of Creativity
Topic: So, creators... will you support the PS4 version?
Replies: 36
Views: 1900

Re: So, creators... will you support the PS4 version?

While it's a nice way to support the devs, a physical ps4 game would just be clutter in my house. I'm not big on physical copies of games in the first place, so I'd likely be better off buying that firepro chair they're selling in the merch shop.
by soak314
Tue Jun 05, 2018 8:22 am
Forum: World of Guides
Topic: Basic Edit-Making Tips and Tricks
Replies: 223
Views: 29263

Re: Basic Edit-Making Tips and Tricks

Id vote most of the non-finisher crits aren't very 'pro-wrestling' but I know some people get good mileage from flash-pin Tech crits. I could see Power being on a powerhouse built to be 'too strong for his own good' but may get heat if he's got more moves that could crit than you could count on one...
by soak314
Sun Jun 03, 2018 9:51 pm
Forum: Fire Pro Wrestling Alliance
Topic: Great Oni Memorial Tournament II August/September 2018
Replies: 24
Views: 1104

Re: Great Oni Memorial Tournament II August/September 2018

Throwing up Kai Lo for his first public tourney of 2018.
by soak314
Sun Jun 03, 2018 12:44 am
Forum: World of Guides
Topic: Basic Edit-Making Tips and Tricks
Replies: 223
Views: 29263

Re: Basic Edit-Making Tips and Tricks

I have question regarding total skill points. Lets say I have an edit that has a total of 170 vs another with 230. Does the total skill point number really make a difference in a match, or does it ultimately come down to each individual edit's logic, moves and other general parameters? Would the 23...
by soak314
Fri May 25, 2018 6:12 pm
Forum: World of Discussion
Topic: Question about the B Moves
Replies: 44
Views: 1927

Re: Question about the B Moves

N e a t

Higher reversal rate on higher slot moves is something I've always assumed, just in case it actually was a thing that was intact.
by soak314
Fri May 25, 2018 7:32 am
Forum: World of Discussion
Topic: Question about the B Moves
Replies: 44
Views: 1927

Re: Question about the B Moves

We really are learning new things about the Fire Pro engine all the time! Stuff like this is squirreled away in a thousand little threads throughout this forum; nuggets of cool information that change the way you think about the game. Is anybody working on an updated Systems guide with all the litt...
by soak314
Fri May 25, 2018 5:19 am
Forum: World of Discussion
Topic: Question about the B Moves
Replies: 44
Views: 1927

Re: Question about the B Moves

The little bonus damage the upslotted moves get is something all my edits have been benefiting from since the beginning. I usually won't be able to find a reason to put a legitimate BIG only move in a BIG slot outside of whatever I want as potential finishers. I'm running a league right now and you...
by soak314
Fri May 25, 2018 5:10 am
Forum: World of Discussion
Topic: Question about the B Moves
Replies: 44
Views: 1927

Re: Question about the B Moves

Well, yeah, the discovery is neat, I guess, but what's a discovery if it doesn't have much of a purpose? I "upslot" moves all the time - a LOT of my edits have medium strikes in strong grapple slots, for instance, to set up groggy moves, and I'm not above putting weak moves in medium slot...
by soak314
Fri May 25, 2018 2:34 am
Forum: World of Discussion
Topic: Question about the B Moves
Replies: 44
Views: 1927

Re: Question about the B Moves

Good catch, took a quick glance at code and there does appear to be a move slot damage modifier! Looks like putting a front grapple move 1 rank higher than its intended "strength" gives it a 1.2x multiplier, while 2 ranks higher is 1.5x. Back grapple modifiers seem to be 1.1x and 1.2x. Th...